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Flash Reviews: 15
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15 Reviews | 2 w/ Responses
Really nice game.
My only problem with it is I can't help thinking that the elite units are a little too weak. For instance... the archers great against flying units... but then by the time you can afford him there may only be one or two waves left of flying units left. Similarly with the alchimest, who's good against swarms(i wouldn't say great) but there are so few swarms I feel he is somewhat not worth the cost.
When I think I could have 10 - 15 mages for the price of one of these guys they do pale in comparison.
That out of the way, this is an extremly strategic game. I found I had to build from the back to allow my units an equal distribution in power which was interesting (as in most defence games you can upgrade anyone in the battle field). The names were a nice touch as was the map and the little details you put in. The skills were also interesting, I guess not original (as most defence games have tech) but certainly done in an interesting way.
Perhaps a double speed button would be good. But I wouldn't implement a multiple wave button as some have suggested (think how strong the alchemests would become then in comparison to other units).
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This game is good overall. A nice concept. I read earlier someone said this was a violent communist game... that guy clearly needs to check his political dictionary.
What I liked about the game was the quirky mix of strategy and action. I thought the graphics were nice. The idea was pretty original.
What I didn't like about the game is by saving your money earlier on you could zoom through the later levels really quickly. If you didn't destroy the enemy carriers you could make a lot of money and those fragile trees could you boost your health so dramatically... if you shoved them behind a lot of turrets the enemy couldn't get to them.
I'd also make the turrets stronger and you weaker, this should improve some of the strategy element... maybe also build some enemy artilery to hit the trees at the centre.
The final criticism is the game was rather slow... occasionally you got great bits of action... but if you do hit the carriers rather than the people I imagine it could go on for hours... and surely that's not good. Personally what I'd have done is have the action on a time scale not a level scale. That way you can't dither about collecting money to use later.
Despite these criticisms good game, I played it to the end.
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I find it wierd how when you get blown to pieces you lose a life... but when your string gets cut you get gameover... Seems odd...
Not necessarily a bad thing, just odd :P
Nice Game overall, nice style, but not really enough there to keep me interested. At the moment it seems more like a game you'll play for five minutes or so, which (again) isn't necessarily a bad thing. Being able to kill the bad guys could change that.
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Firstly I would like to congratulate on a great looked and feeling game. You seem to have done most of the leg work on this game but you're missing a lot of the extras that would have made this a fantastic game.
First of, when you find a ship it should say if it's a big ship, a medium ship or a small ship (in relation to yours). Some times when you retreat the enemy ship should chase you and you should have to fight it (this should only occur if its med or smaller than you).
IMO you should conquer a city much like how you fight a ship - a port could have a couple of ships and a tower in it. This would make it easier to give a plundering award for doing so as it would involve skill rather than numbers.
Raydar is probably essential.
Further you should make missions from the castle (eg capture this base in a month, take a hostage to another city - and then make it so you get randomly attacked more than often on route.
I think you shouldn't be able to dock into over countries ports unless if your a pirate, but if you're a pirate, all enemies should attack you on sight.
Overall good game, but these changes would probably have kept me playing until I'd conquered the map.
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So far I've really enjoyed this game, however I'm stuck on the battle with Tastidian... I've destroyed his men but he's stuck on 999 health and no matter what i do I can't hurt him.
Is this a glitch?
If anyone knows can they please pm me.
Apart from this I've found it a really fun game, I like the team play, the battle simulator and the levelling up.
Author's Response:
He doesn't actually have 999 health--his real health is just hidden from you. Same with the boss after him.
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